Tuesday 30 August 2011

First Test toss delayed Due to rain


Australia have waited nearly eight months for their first Test since the Ashes, and they will have to wait a little longer after the start of the Galle Test was delayed by wet weather. The toss, scheduled for 9.30am, was delayed with the covers still on following overnight rain, and with some drizzle still around, there was no official word on when play would begin.

It was the seventh consecutive Test involving Sri Lanka that had been affected by rain, after their home series against West Indies was washed out late last year and then wet weather played a part on their tour of England. The Sri Lankans had trimmed their squad down to 12, with Lahiru Thirimanne, Seekkuge Prasanna, Shaminda Eranga and Dhammika Prasad left out.

The Australians had confirmed their starting XI, which included two debutants: the South Australia offspinner Nathan Lyon and the New South Wales seamer Trent Copeland. Usman Khawaja won the No. 6 position ahead of Shaun Marsh and there was no room for the left-arm spinner Michael Beer or the fast men Peter Siddle and James Pattinson. 

Thursday 18 August 2011

Sketchpad and Tablets

Sketchpad
The earliest graphical manipulation program was called Sketchpad. Created in 1963 by Ivan Sutherland, a grad student at MIT, Sketchpad allowed the user to manipulate objects on a CRT (cathode ray tube).Sketchpad eventually led to the creation of the Rand Tablet for work on the GRAIL project in 1968, and the very first tablet was created. Other early tablets, or digitizers, like the ID (intelligent digitizer) and the BitPad were commercially successful and used in CAD (Computer Aided Design) programs. Modern day tablets are the tools of choice by digital painters. WACOM is the industry leader in tablets which can range in size from 4” x 6” all the way to 12” x 19” and are less than an inch thick.


Tablets
The idea of using a tablet to communicate directions to a computer has been an idea since 1968 when the RAND (Research and Development) company out of Santa Monica, developed a tablet that was used to program.[6] Digitizers were popularized in the mid 1970s and early 1980s by the commercial success of the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp. These digitizers were used as the input device for many high-end CAD (Computer Aided Design) systems as well as bundled with PC's and PC based CAD software like AutoCAD.

Comparison with traditional painting








The main difference between digital and traditional painting is the non-linear process. That is, an artist can often arrange their painting in layers that can be edited independently. Also, the ability to undo and redo strokes frees the artist from a linear process. But digital painting is limited in how it employs the techniques and study of a traditional painter because of the surface differences and lack of physicality. The digital artist has at their disposal several tools not available to the traditional painter. Some of these include: a virtual palette consisting of millions of colors, almost any size canvas or media, and the ability to take back mistakes, as well as erasers, pencils, spray cans, brushes, combs, and a variety of 2D and 3D effect tools. A graphics tablet allows the artist to work with precise hand movements simulating a real pen and drawing surface. Even the traditional surface has changed for digital painting. Instead of a canvas or sketchbook, artists would use a mouse or tablet to display strokes that would appear with the touch of a pen to the tablet’s surface, or a click of pen. Tablets can be pressure sensitive, allowing the artist to vary the intensity of the chosen media on the screen. There are tablets with over two thousand different levels of pressure sensitivity.

What is digital painting








Digital painting is an emerging art form in which traditional painting techniques such as watercolor, oils, impasto, etc. are applied using digital tools by means of a computer, a digitizing tablet and stylus, and software. Traditional painting is painting with a physical medium as opposed to a more modern style like digital. Digital painting differs from other forms of digital art, particularly computer-generated art, in that it does not involve the computer rendering from a model. The artist uses painting techniques to create the digital painting directly on the computer. All digital painting programs try to mimic the use of physical media through various brushes and paint effects. Included in many programs are brushes that are digitally styled to represent the traditional style like oils, acrylics, pastels, charcoal, pen and even media such as airbrushing. There are also certain effects unique to each type of digital paint which portraying the realistic effects of say watercolor on a digital 'watercolor' painting.[1] In most digital painting programs, the user can create their own brush style using a combination of texture and shape. This ability is very important in bridging the gap between traditional and digital painting.

Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Digital painting software such as Corel Painter, Adobe Photoshop, ArtRage, GIMP, and openCanvas give artists a similar environment to a physical painter: a canvas, painting tools, mixing palettes, and a multitude of color options. There are various types of digital painting, including impressionism, realism, and watercolor. There are both benefits and drawbacks of digital painting. While digital painting allows the artist the ease of working in an organized, mess-free environment, some argue there will always be more control for an artist holding a physical brush in their hand. Some artists believe there is something missing from digital painting, such as the character that is unique to every physically made object. Many artist post blogs and comment on the various differences between digitally created work and traditionally created artwork